Climax
Studios, developer of Silent Hill: Origins, created the next game in
the Silent Hill series: Silent Hill: Shattered Memories.
The game was
released in North America on December 8, 2009 for Nintendo Wii.
It was released in
Europe, Australia, and Japan in early 2010, and ported to PlayStation
2 and PlayStation Portable.
Returning
development members include Tomm Hulett (producer), Mark Simmons
(director), Sam Barlow (writer), and Akira Yamaoka (music).
Shattered Memories
was the last Silent Hill game that Yamaoka had involvement.
I'm reviewing the
Wii version of this game.
I have yet to play
the PS2 and PSP versions.
Shattered Memories
is a good Wii game.
It has good graphics
for the system it was primarily made for, it controls well, and it
has no loading screens.
Like every video
game, though, it's also not without its issues.
Shattered Memories
was created as a re-imagining of the first Silent Hill.
Players control
Harry Mason once again.
Like the original, he is searching for his missing daughter Cheryl in Silent Hill after a car crash.
Like the original, he is searching for his missing daughter Cheryl in Silent Hill after a car crash.
The analog stick on
the nunchuck moves Harry, the Z button makes him run, and motioning
the Wii remote moves the flashlight and camera at the same time.
Once more, there are
no switching camera angles like the older Silent Hill games.
The camera always
stays behind Harry unless the down button on the d-pad is pressed to
look behind him.
There are therapy
sessions at certain points in the game.
During this time, the game switches to first person mode, and only the Wii remote is used.
During this time, the game switches to first person mode, and only the Wii remote is used.
The motion control
is used to move the camera, and to move objects.
These sessions are
part of what effects the game.
The game utilizes
the Wii's motion controls wonderfully.
This includes
opening doors, moving objects, and many more actions.
Motion control is
definitely the focus of Shattered Memories.
The problem with
Shattered Memories is that it's classified as survival horror, but
it's not really a scary game.
Throughout Shattered
Memories, a bad snowstorm is occurring in Silent Hill, and the
nightmare takes over by freezing the entire area that Harry is in.
Changing from snow
to ice is a cool effect in the game, and it's a shifting nightmare
similar to Silent Hill 1.
One problem is that
the ice world isn't scary.
It's a cool idea
for this game, but, if the creators wanted to scare players with the
ice world, it's not very effective.
The monsters are not
scary either.
They start out as
featureless human shaped creatures, and later change shapes depending
on the actions of the player.
Monsters changing
shape based on the player's actions is really cool, but the monsters
themselves just aren't scary.
Harry has no away of
fighting the monsters.
There is no combat
whatsoever in Shattered Memories.
I personally don't
mind no combat in a horror game.
The problem with no
combat in Shattered Memories is that it makes dealing with the
monsters more frustrating than anything.
When the ice world
takes over and the monsters come out, players must hightail it to the
exit back to the normal snowy Silent Hill.
The monsters will
constantly grab Harry, and players have to perform the actions shown
on-screen with the Wii remote.
It's gets very
annoying.
Harry can hide
inside or under something, but the monsters always find him and drag
him out.
It's best to just
keep running until you reach the exit.
Flares do help in
keeping the monsters away from Harry when they're lit.
Another problem with
the nightmare (ice world and monsters), is that it's predictable and
a little dull.
The monsters only
attack when the ice world takes over making the normal world boring
at times.
There is also
nothing to do in the ice world except to run to the exit.
I think there are
one or two parts where a puzzle has to be solved in the ice world,
but that's about it.
You can explore as
much as you want in the normal world, but there are very few chances
to explore in the ice world.
Predictability and
dullness take away a big part of what makes a horror game scary.
VHS static on the
screen indicates that Harry is taking damage from the monsters.
The more static on
the screen the closer Harry is to dying.
Radio static also
plays when the monsters are close.
There is no
inventory, no health items to heal Harry, and, of course, no weapons.
Harry's phone is
used to have access to the map, save the game, take pictures, etc.
One issue is the
map.
The game never has a
map that shows the inside layout of the building you're in.
It only shows the
town's map, and marks outside doorways of buildings.
There are some
puzzles in Shattered Memories, but I didn't find them very difficult.
Only a couple
require some thinking.
There are objects to
collect called mementos.
As far as I know,
they don't effect the outcome of the game in any way.
They're just
collectibles.
Lastly, like
Homecoming, Shattered Memories has on-screen button prompts as well
as white arrows to point out objects that Harry can use or pick up.
I understand the
need to show on-screen actions that players need to perform to push
enemies off of Harry.
On the other hand,
having a button prompt to open a door, or a white arrow above an
object to perform an action is a little aggravating since they are
obvious actions that Harry needs to do.
I understand that
developers most likely want button prompts, objects to be pointed
out, and directions for people who don't play video games often.
It would just be
nice if they would have the option to turn off these indicators for
those of us who don't need them.
Replayability in
Shattered Memories is a little low.
The only incentive
to replay the game is for the five endings.
There are also three
possible conversations Harry can have with a character at the end of
the game.
There are no
difficulty levels, no extra gameplay modes, or anything like that.
The game says that
it keeps a psychological profile on the player, and it changes the
game based on the player's actions.
When I first read
about this gameplay mechanic in previews of the game, it sounded
complicated, and that it would give me a reason to play the game over
and over to see the many different ways the game changes.
I read about the
characters' looks changing and monsters changing shapes, but I also
imagined many different ways the game could have changes such as
meeting different characters each time.
Or, the nightmare would take over a certain point in one playthrough, but not take over at that same point in another playthrough.
Or, the nightmare would take over a certain point in one playthrough, but not take over at that same point in another playthrough.
Maybe the
environments could change more somehow besides just snowing outside
and turning into an ice world.
Things like
that.
Once I played the game, it was obvious that it's not as complicated as it was advertised, and the game doesn't change that much.
Once I played the game, it was obvious that it's not as complicated as it was advertised, and the game doesn't change that much.
Players' actions
that determine the outcome of the game are the choices made in
therapy sessions, what you look at while playing Harry, and instances
of going inside one of two possible places.
For example, in the
beginning of the game, Harry can either go into the diner or the bar.
Going into the diner
or the bar can be a factor in determining the outcome of the game.
These actions
determine how the characters look and how they talk to you, the shape
of the monsters, and the ending.
I think the phone
messages received are effected too.
Everything else
remains the same.
It's simple to
figure out how the game changes by finding out the requirements for
each ending.
Shattered Memories
makes for a very good Wii game.
I would recommend it
to gamers who own a Wii.
It isn't scary, and
the replayability is low.
But, it utilizes the
motion control well, and some players will find that it has an
interesting story.
As for Silent Hill
fans, I would say to judge the game for yourselves.
Some fans debate
about whether or not it's truly a re-imagining of Silent Hill 1.
I see most of the
characters, some places, and few story elements in Shattered Memories
as a reminisce of Silent Hill 1.
Other than that, I
think of it as an entirely different game.
I can't recommend
the PS2 or PSP versions since I haven't played them, and I don't know
how well the game controls on those systems.
The Wii and PSP
versions should not be hard to find for around $10-20.
The PS2 version
looks to be more expensive at around $30 or higher.
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