Silent
Hill 3 was released on the PlayStation 2 in 2003.
The PC version was
released in North America and Europe later that same year.
Silent Hill 3 never
got a Xbox release like Silent Hill 2 & 4.
I have no idea why.
I tried finding
information on why it didn't, but I cannot find anything.
KCET's Team Silent
began developing the third game soon after the release of Silent Hill
2.
Some key members of
Silent Hill 3 development are Kazuhide Nakazawa (director), Masahiro
Ito (art director & creature designer), Akira Yamaoka (sound
director & producer), Yukinori Ojima (program director), Hiroyuki
Owaku (scenario writer), and Shingo Yuri (character designer).
Some members of
Silent Hill 2 development were not involved in making Silent Hill 3.
Suguru Murakashi,
Masashi Tsuboyama, and Akihiro Imamura were among the members of the
Silent Hill 2 development that split into a second team to make
Silent Hill 4 at the same time that Silent Hill 3 was being made.
Takayoshi Sato, CGI
and character designer of Silent Hill 2, was not involved in either
game.
According to his
website satoworks.com,
he eventually left Konami, and worked for Electronic Arts in Los
Angeles for a few years.
He currently works
as an art director for Virtual Heroes, Inc.
The storyline of
Silent Hill 3 originally conceived by Team Silent was about a damaged
person being called to the town.
Fans, however, wanted some resolution to the events of Silent Hill 1.
Plus, Team Silent thought their original Silent Hill 3 story was too similar to Silent Hill 2 to be a sequel to that game.
They decided to set their original Silent Hill 3 story aside as a future planned game instead, and made the third entry to satisfy fans' pleas.
The protagonist of Silent Hill 3 is seventeen-year-old Heather.
Fans, however, wanted some resolution to the events of Silent Hill 1.
Plus, Team Silent thought their original Silent Hill 3 story was too similar to Silent Hill 2 to be a sequel to that game.
They decided to set their original Silent Hill 3 story aside as a future planned game instead, and made the third entry to satisfy fans' pleas.
The protagonist of Silent Hill 3 is seventeen-year-old Heather.
She is a typical
teenager on a shopping trip at the mall when a man approaches her.
He introduces
himself as Douglas Cartland, a detective.
He tells her that
someone wants to meet her, and that she must know important
information about her birth.
She refuses to speak
to him, however, for she is not interested in what he has to tell
her.
She goes to the
restroom to sneak away from him, and the nightmare slowly takes over.
The nightmare shifts
in Silent Hill 3 is similar to the nightmare shifts of Silent Hill 1,
but Silent Hill 3 is a little more disturbing than the first two
games in some ways.
I can't explain a
lot about the nightmare because it will give away too much of the
game.
The gameplay is
primarily the same as the previous two games, and it carries on the
improvements made in Silent Hill 2's gameplay.
Like James in Silent
Hill 2, I have no problems with Heather running outside or inside.
The default controls
of start and select buttons are now switched back to the start button
pausing the game and select bringing up the inventory.
The other default
control buttons are the same as the past games.
There is a little
change to the inventory in Silent Hill 3.
In all three games,
the inventory is a pause menu screen with the character's health,
access to options and memos, and infinite amount of space of all
items collected.
The inventory in
Silent Hill 1 & 2 had players going through a long line of stuff
when they were looking for something.
Silent Hill 3's
inventory is a little more organized by dividing it into three
sections: items (flashlight, radio, keys, and other important items),
weapons, and supplies (healing items and ammunition).
Dividing the
inventory makes it easier to find something especially when there are
more special items available in subsequent playthroughs.
Silent Hill 3 brings
back the separate difficulties from Silent Hill 2 for action and
riddles.
This time there are
three riddle difficulty levels, and fourteen action difficulty
levels.
Yes, fourteen
difficulty levels.
The main action
difficulty choices are easy, normal, and hard.
If a player plays on
easy mode and dies three times, the game will give the player the
option to change the difficulty to beginner.
When a player beats
the game on hard mode, extreme 1 is unlocked.
After a player
beats it on extreme 1, extreme 2 is unlocked, and it goes on to
extreme 10.
A new feature
introduced in Silent Hill 3 is Extra New Game.
It unlocks after
completing the game once.
As the title
suggests, it has many extras that the regular games does not have.
Extras includes four
new weapons, several costumes (most of which are unlocked through
passwords), and a few small changes to the game that I will not give
away.
I think the
extreme modes have to be unlocked through Extra New Game, but I could
be wrong.
There are three
endings this time around.
Playing regular New
Game always leads to the Normal ending, but playing Extra New Game
allows players to see the other two endings by fulfilling the
conditions for them.
Silent Hill 3 has
fewer endings than its predecessors.
Years ago, I
remember reading an online article of an interview with one of the
members of the Silent Hill 3 creative team explaining that there was
going to be at least one other ending.
Unfortunately, I
cannot find this article anywhere.
The only
confirmation of the team considering a fourth ending that I could
find is a quote from Silent Hill 3's writer Hiroyuki Owaku in the
Book of Lost Memories.
I do have some
issues with the Book of Lost Memories, but I will include this quote
since it is from a member of Team Silent.
He is quoted saying,
"The truth is that when we first started development on this
project, we considered including an ending for this situation.
However, in order to show another means of resolving this in a way
that could be easily understood, we decided to show it in the form of
a 'game over.'"
Owaku is talking
about a part at the end of the game where Heather must perform a
certain action within so many seconds, or it will result in a game
over.
Team Silent was
thinking about making this into a fourth ending, but they made it as
a game over instead.
I will put the link
to Owaku's quote at the end.
Fair warning to
anyone who has not played Silent Hill 1, 2, & 3, this page of the
Book of Lost Memories has storyline details of those games.
I will also
include a link to the Making of Silent Hill 3 video since I did so
with my reviews of the first two games.
Once again, the Making of Silent Hill 3 video is best to be watched after finishing the game at least once.
Once again, the Making of Silent Hill 3 video is best to be watched after finishing the game at least once.
Silent Hill 1 &
2 have five endings each (SH2 has a sixth ending in the Xbox and PS2
Greatest Hits versions).
The many endings in
both games is one of the reasons why they're highly replayable.
Silent Hill 3 does
have fewer endings, but it has more extras than its predecessors
making it just as replayable.
I've always thought
the complicated way that Silent Hill 1-4 told their stories is
another motive for people play them over and over again.
Some fans have
commented through various forums and websites that the story of
Silent Hill 3 is more forthright than the first two games.
I've also read some
comments saying that Silent Hill 3 is not as well told as Silent Hill
1 & 2.
It is true in some
ways that Silent Hill 3's story a little more straightforward than
the previous games, but that's only because it's a direct
continuation of Silent Hill 1.
If you have a good
understanding of Silent Hill 1's story then the main story details of
Silent Hill 3 will be easier to follow.
There are details
about Silent Hill 3's story, however, that are not straightforward.
It will take
multiple playthroughs and some examination of information in the game
to better understand the entire story.
The story of Silent
Hill 3 is definitely well told.
Silent Hill 3 is a
wonderful entry to an amazing series.
If you like Silent
Hill 1 & 2 then Silent Hill 3 is a must own.
It is best to get
the game on the PlayStation 2.
The PC version would
be great as well, but it seems to be difficult to find.
Like I mentioned
in my Silent Hill 2 review, there has yet to be Steam or GOG releases
of the PC versions of Silent Hill 2, 3, & 4.
An HD Collection of
Silent Hill 2 & 3 was released on PlayStation 3 and Xbox 360 in
2012.
As I said in the
review of Silent Hill 2, I strongly suggest that anyone who has not
played these games to NOT buy this version.
I know the HD
Collection is more convenient to get if you have a PS3 or 360, and
you don't have a PS2.
But, it is not worth
wasting your time and money due the numerous issues these ports have
from graphical glitches (some are pretty bad), freezing, stuttering,
missing or wrong sound effects, missing or wrong music pieces,
problems with fog effects, and much more.
The character's
voices were also re-recorded with new voice actors.
Silent Hill 2 has
the option for the original voices, but Silent Hill 3 does not.
The new voice
acting does not match the fantastic job done by the original actors.
Silent Hill 2 &
3 are perfect on PlayStation 2, and Silent Hill 2 has a great port on
Xbox.
The Silent Hill HD
Collection is a mess, and it's a terrible way to experience Silent
Hill 2 & 3 especially if it's your first time playing them.
If you want to
experience Silent Hill 3 in the best way possible, the PlayStation 2
version is the one to play.
Hiroyuki Owaku's quote on a 4th ending (Book of Lost Memories pg 111)
http://www.translatedmemories.com/bookpgs/Pg110-111.jpg
Making of Silent
Hill 3 video
https://www.youtube.com/watch?v=KiH4wOkSzGs
https://www.youtube.com/watch?v=KiH4wOkSzGs
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