How can
I have a blog primarily about survival horror, and not talk about
Resident Evil?
The series that
popularized horror games, and gave the genre its name.
It was originally
released on the PlayStation on March 22, 1996 in Japan as Biohazard,
and as Resident Evil for North America (March 30, 1996) and the PAL
regions (August 1, 1996).
Sega Saturn and PC
versions were released in 1997.
PlayStation owners
got the Director's Cut that same year, and a Dual Shock edition in
1998.
It was later ported
to the Nintendo DS in 2006 with the title Resident Evil: Deadly
Silence (Biohazard: Deadly Silence in Japan).
A remake with the
same title was also developed for the GameCube that came out in 2002,
and it recently got a HD re-release for current consoles and PC.
Each version is
distinct from the others.
Firstly, the graphic
scenes and Chris lighting a cigarette in the beginning of the game
are censored in North America and PAL regions, but they're uncensored
in Japan.
The Director's Cut
was suppose to restore the uncensored scenes.
Instead the scenes
were still censored, though it had new features such as a beginner
difficulty mode and an advanced mode.
The beginner mode has double the ammunition and ink ribbons.
Advanced mode is a harder difficulty with different camera angles than the original game in addition to items and enemies being rearranged in different locations.
The beginner mode has double the ammunition and ink ribbons.
Advanced mode is a harder difficulty with different camera angles than the original game in addition to items and enemies being rearranged in different locations.
Resident Evil on PC
did have the uncensored scenes along with Chris and Jill each getting
a new unlockable weapon and more unlockable costumes than the console
versions.
The PlayStation
Dual Shock version is like the Director's Cut except it has new music
as well as support for analog controls and controller vibration.
The Saturn release
replaces an enemy in other versions called the hunter with a new
monster known as the tick, you have to fight a second tyrant in the
laboratory, and there is also a battle minigame.
Deadly Silence on
Nintendo DS features touch screen support, and two modes to play:
classic and rebirth.
The classic mode is
the original game, and the rebirth mode has more enemies and new
puzzles.
The 2002 remake is
the game completely recreated from scratch with enhanced graphics,
improved voice acting, story additions, changes in puzzles, and much
more.
I currently only own
the Dual Shock version and the remake.
Along with this post
about Resident Evil 1, I'll be writing about Resident Evil 2, 3, Code
Veronica, Zero, REmake, 4, 5, 6, and Revelations.
That's a lot of
Resident Evil.
There are also many
spin-offs such as light guns shooters like Resident Evil: Survivor
and Resident Evil: Umbrella Chronicles, the online games called
Resident Evil: Outbreak, and several others.
Right now, I'm
focusing on the core series.
As I write this,
Resident Evil: Revelations 2 is being released in four episodes with
one episode per week on PlayStation 3 & 4, Xbox 360, Xbox One,
and PC.
I'll get the retail
release sometime in the near future.
Capcom was the
publisher of Biohazard/Resident Evil, and a team within Capcom
developed the game.
The development team
included Shinji Mikami as director, Kenichi Iwao and Yasuyuki Saga as
the story writers, and Masayuki Akahori and Tokuro
Fujiwara as producers.
Keiji Inafune (known for his role in the Mega Man series) was a
producer for the Dual Shock version.
During the game's development, the team was influenced by earlier
horror games like Sweet Home on the NES (another Capcom title) and
Alone in the Dark (1992).
I first saw Resident
Evil at a friend's house when I was around eight or nine years old.
He had a new
PlayStation, and a couple other friends and I went to his house to
watch him play it because we were still playing our Super Nintendo
and Sega Genesis consoles.
He decided to play
Resident Evil, and I was so amazed by it.
It was the first
time I saw 3D environments in a game.
It was also the first horror game I ever saw especially with a story presentation through dialogue using voice actors and memos.
It was also the first horror game I ever saw especially with a story presentation through dialogue using voice actors and memos.
The item collecting
and limited inventory intrigued me as well.
In fact, I think it
was the first time I had ever heard of flesh eating monsters known as
zombies.
Keep in mind that I
was a kid, and I had never seen any films or other media with zombies
at that age.
I later got a
PlayStation as a Christmas gift, and my friend let me borrow his
copy.
I had a hard time
figuring out what to do in the game because I had never played
anything like it before, and my family didn't have internet yet.
I couldn't look up an online guide like nowadays.
I couldn't look up an online guide like nowadays.
One problem is that
my friend gave me the game disc in a case without the manual, and it
was hard for me to figure out the controls without it.
Unfortunately, my
parents saw me playing it, and they thought it was too violent for
me.
Thankfully, they
didn't force me to stop playing.
They just wouldn't
buy it for me until I was a few years older.
By then I had a
PlayStation 2 on which I would play Resident Evil 1, 2, 3, and Code
Veronica for the first time.
I've been a fan of the series ever since.
I've been a fan of the series ever since.
The story takes
place in July 1998 in a fictional American town called Raccoon City.
The Raccoon Police
Department have been finding murder victims who looked to be
cannibalized by a group of people.
There are also
reports of people who have disappeared, and monsters that look like
dogs.
The RPD charges
their special unit Special Tactics and Rescue Service (S.T.A.R.S.) to
investigate these reports in Raccoon Forest.
S.T.A.R.S. is split
into two teams: Alpha and Bravo.
Bravo Team is sent
to investigate first, but contact with them is lost.
Alpha Team goes to
the forest to search for their teammates, and it doesn't take long
for them to find out why Bravo Team went missing.
The story,
characters, and music of Resident Evil are often considered to be
similar to B-movie horror.
I think the
original soundtrack is very enjoyable.
Some people find the
music to be a little creepy, and the save room music is relaxing.
The new music in the
Dual Shock edition is not quite as good.
Resident Evil is about a viral outbreak
from a corporation's screwed up experiments a long with characters like
Jill, Chris, Barry, Rebecca, and Wesker.
What's not to love?
Resident Evil
characters are very memorable and loved by fans.
When starting a new
game, you'll choose between two characters: Jill Valentine and Chris
Redfield who are members of Alpha Team.
You basically play
the same game with each character, but each one has their own
attributes that changes certain aspects of gameplay.
For one, Jill has
eight inventory slots, and Chris has six slots making item management
a little more challenging with him.
Jill can lockpick
doors with simple locks whereas Chris must collect extra keys to
unlock those same doors.
Both characters get
a handgun, shotgun, and magnum revolver at various parts of the game.
Jill gets a bazooka
when you find it.
Chris, on the other
hand, never gets the bazooka nor does he ever get any other weapon
besides the three firearms.
They both get a knife that can be used for combat too, but it's pretty much useless against enemies.
They both get a knife that can be used for combat too, but it's pretty much useless against enemies.
Sometimes Chris'
game has a few more enemies than Jill's game.
Later in the game,
Chris has to use a flamethrower to unlock a couple doors while Jill
never needs a flamethrower or anything else to unlock them.
Chris does seem to
be able to take on a little more damage from enemies than Jill.
Despite his health
advantage, I would suggest playing Jill first since her game is a
little easier than Chris' game with having the lockpick, bazooka,
extra inventory space, etc.
Jill and Chris
appear in each other's games as well.
Whichever character
you choose, the character you didn't pick disappears at the beginning
somehow and reappears later.
One character that
appears in both games is Albert Wesker, the captain of S.T.A.R.S. and
leader of Alpha Team.
Chris and Jill each
have their own secondary character, which also creates more
differences between their games.
Jill has Barry
Burton, another member of Alpha Team.
Chris has Rebecca
Chambers, a new member of the Bravo Team.
Barry never appears
in Chris' game, and Rebecca never appears in Jill's game.
The secondary
character helps the main character in some way.
One example with
Chris' game is that there is a puzzle that involves a piano.
Unlike Jill, Chris
doesn't know how to play the piano, and Rebecca must help him to
complete the puzzle.
An instance where
Barry must help Jill is where the player gets a shotgun from a gun
rack that serves as a mechanism to spring a trap in the next area
when the shotgun is taken.
If Jill gets the
shotgun early in the game then Barry will save her from the trap, and
you'll already have the shotgun without the hassle of getting the
broken shotgun to trade with the functional one.
You'll have no
choice but to find the broken shotgun with Chris.
Barry saving Jill
also shows a scene where Barry says the funniest and probably most
famous line of the entire series, "You were almost a Jill
sandwich."
The voice acting in
Resident Evil 1 is legendary for how bad it is.
Some people hate it,
and complain about it.
Others like me
really enjoy it.
Not only can the bad
acting give you good laughs, but it also has its own charm.
You have to remember
that this was the mid-90's, which was before the video game business
was the big industry that it is today.
Today, there are
celebrity voice actors like Nolan North and Troy Baker that perform
their voice work and sometimes motion capture for many video games.
When Resident Evil 1
was made, most video game publishers didn't have the money to hire
talented voice actors.
Something else that
some people are not too fond of is the tank controls, and switching
camera angles or fixed camera angles as many people call it.
They're called tank
controls because no matter the camera angle, pressing up moves the
character forward, down makes the character walk backwards, and so
on.
It can be difficult
to get used to particularly if you don't play games with tank
controls very often.
I had no problems
getting accustomed to them by the time I played all the RE games as a
teenager because I had already played the first couple Silent Hill
games (which also have tank controls).
I've always liked
fixed camera angles because they make the game look more cinematic.
The issue that
camera angles sometimes pose in Resident Evil is if you're fighting
enemies.
Sometimes you have to walk closer to an enemy to change the camera angle in order to see it, and you end up getting attacked.
Sometimes you have to walk closer to an enemy to change the camera angle in order to see it, and you end up getting attacked.
If you walk
backwards to make more space between you and the enemy, the camera
angle will change and you can't see it.
The good thing is
that most versions of RE1 have auto-aiming, which helps when you
can't see exactly where the enemies are at certain camera angles.
Since this game has
been released on so many different systems, I will not list the
button layout.
I will just say that
you have a button that performs all actions such as opening doors and
picking up items.
Other buttons are
used for running, bringing up the inventory screen, and drawing the
equipped weapon (usually a shoulder button).
The action button
fires the equipped firearm while the button to draw the weapon is
held.
Objects are pushed
by facing the object and the direction you want it to go.
Then walk towards
the object, and Jill/Chris will automatically push it as long as you
hold the up button.
Of course, there are
many enemies to fight in the game, but there are other gameplay
elements as well.
You collect many
items including keys, ammunition, healing items, and other various
objects.
You'll be able to
access every room in the game.
Several doors have
to be unlocked usually with a key.
Sometimes they have
to be unlocked in another way.
There is a lot of puzzle solving to yield important items.
There is a lot of puzzle solving to yield important items.
The puzzles are
not mind bending, but it will take some effort to solve them if you
don't know the solutions.
One key to beating
this game is being able to survive all the way through.
It is survival
horror after all.
A tip for new
players is to not worry about killing every single enemy.
Sometimes it's best
to avoid them the best you can notably if it's a room or a hallway
that you'll be in only once.
You'll definitely
want to take out enemies in hallways you'll be running through often.
As for weapons, it's
best to use the handgun against zombies and cerberi (virus infected
dogs), which will be the first half of the game.
It's a good idea to
save the shotgun for boss fights, and use it in the latter half of
the game when you'll have more encounters with stronger enemies like
hunters (or ticks in the Saturn version).
With Jill, you can
use the bazooka in boss battles.
Definitely, save the
magnum revolver until the last one or two bosses.
Healing Jill and
Chris will also be a concern when they take damage.
The inventory screen
has their health status.
They have five
health states: green fine, yellow caution, orange caution, red
danger, and purple poison.
You can heal them
with one green herb, which heals a little health.
Mixing two or three
green herbs will recovers more health.
The mixture of a
green and red herb or using a first aid spray is best when their
health status is in danger because they fully recovers health.
The blue herb
neutralizes poison.
The save system and
item managing are also factors for survival.
You can only save at
typewriters, which are located at specific ares in the game usually
in the same rooms with item boxes.
You have to have an
ink ribbon to save at the typewriter.
You can collect ink
ribbons throughout the game, and one ink ribbon is used each time you
save.
Item boxes are used
for storing items that you don't need since you have limited
inventory slots.
You have to figure out which few items you really need as well as leave open a couple slots for more items you need to pick up.
You have to figure out which few items you really need as well as leave open a couple slots for more items you need to pick up.
It seems like most
survival horror games in recent years have been doing away with
limited manual saving (with no checkpoints) and item management.
I think it's a shame
because without limited saving and item management it can make
players less worried about their survival in survival horror games.
At least it does for
me.
Now onto
replayability.
The game has good
replayability, and you can unlock at least a couple extras on each
version.
In all versions,
players can unlock new costumes for Chris and Jill by achieving the
best ending for each one, which is saving both characters in the game
(Barry and Chris for Jill's game, Rebecca and Jill for Chris' game).
Upon getting the
best ending for one character, you'll get a special key that unlocks
a room of new costumes for that character on your next playthrough as
along as you save for the next game when prompted.
In Resident Evil:
Deadly Silence, you must get the best ending in rebirth mode to
unlock costumes.
When playing
advanced mode in the PlayStation Director's Cut, new costumes are
already unlocked, and you can access the closet with other costumes
using the armor key.
All versions also
have the infinite rocket launcher to unlock.
In the PlayStation,
Saturn, and Nintendo DS versions, you must complete the game in under
three hours to unlock it for the next playthrough.
The rocket launcher
in the PC release is available after completing the game without
saving.
Like the costumes,
you'll have to beat the game in under three hours with Jill to get
the rocket launcher for her, and that same goes for getting it with
Chris.
When it comes to
unlocking costumes and weapons for Jill and Chris, you must complete
the specific goals with that character to make it available for him
or her.
Each version also
has their own extras.
The PlayStation
Director's Cut has three difficulty options: training, standard, and
advanced.
The Dual Shock
edition lists them as beginner, original, and arrange.
They're the same
difficulty modes, but the Dual Shock version renames them.
There are no
difficulty options in any other releases.
Instead, you
choose how difficult the game will be by choosing which character to
play with Jill having the easier game, and Chris having the harder
game.
After completing
advanced mode in the Director's Cut (or arrange mode in Dual Shock),
the unlimited colt python (magnum revolver) will be available in the
next game.
The battle mode
minigame in the Saturn release is unlocked after beating the game
once.
Since the rocket
launcher is obtained after beating the game without saving in the PC
version, beating the game in under three hours unlocks a new
exclusive weapon.
Achieving this with
Chris makes the Minimi available for his game, and Jill gets the
INGRAM Pistol if you accomplish it with her.
Both have infinite
ammo.
Beating the game
once in the rebirth mode of Deadly Silence opens the minigame Master
of Knifing.
Deadly Silence has a
multiplayer feature as well, and each character including Barry,
Rebecca, Wesker, etc. can be unlocked by accomplishing a different
goal for each.
Resident Evil is a
wonderful game.
I still love playing
it, and it brings a smile to my face every time I do.
It's so much fun
playing the old Resident Evil games.
I definitely
recommend it to anyone.
If you're a survival
horror fan and/or a retro gamer and you've never played the original
Resident Evil, you are really missing out.
As for price
value, that depends on what system you want it for.
If you have a
PlayStation 3, you can get it from the PlayStation Store for $9.99.
Beware that it's the
Dual Shock edition despite having the regular Director's Cut cover
picture, and some people don't care for it since it has new music.
Some fans prefer the
original music.
The PlayStation
Director's Cut and the Dual Shock physical release can be found
around $10-15.
The original
PlayStation version in the jewel case may be closer to $20.
The long box
Resident Evil on PlayStation is more expensive.
Maybe $30 on a good
day.
The Saturn and PC
releases are harder to find unfortunately.
You may be able to
find only the disc for the Saturn for $20-30.
I've seen it
complete with the original case and manual from $40-80.
The PC version is
the most difficult to find, and, if you do find it, it may be $30-40.
A copy of Deadly
Silence is currently $15 or less.
There are so many
options in buying Resident Evil.
I highly recommend
buying it for whatever system you want to play it on.
It was a good start
of a great series that's still going today nearly 20 years later.
It was an influence
for many video games, and it's one of the games that made me a huge
fan of the survival horror genre.
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