Prince
of Persia was released on PlayStation 3 and Xbox 360 in December
2008, and later on PC and Mac.
It was Ubisoft's
second reboot of the series after the conclusion of the Sands of Time
trilogy.
The Sands of Time
trilogy was Ubisoft's first reboot of the original Prince of Persia
trilogy created by Jordan Mechner.
The 2008 Prince of
Persia sold ok, but it wasn't a big success like Assassin's Creed
(another one of Ubisoft's franchises).
There has yet to be
a sequel for this Prince of Persia game, and, after more than six
years since it's release, it seems unlikely that there will be one.
Does that mean it's
a bad game?
I don't think so.
The game has a new
story and different characters from the Sands of Time trilogy.
It takes place
somewhere within the Persian empire, though it's never specifically
stated.
The main character
is an adventurer who is never named in the game.
He doesn't have
connections to royalty, but the manual and websites refer to him as
the Prince.
The Prince is voiced
by Nolan North who is well known for voicing other video game
characters such as Nathan Drake in the Uncharted series and Desmond
Miles in the Assassin's Creed series.
He crosses paths
with a princess named Elika while he is looking for his donkey.
Her father was the
king of the Ahura who are followers of Ormazd (the god of light), and
they protected the tree where Ahriman (the god of darkness) was
imprisoned.
Ahriman has been
freed, and she partners with him throughout the game to heal the city
corrupted by the dark god and his minions.
The gameplay is
focused on platforming and dueling.
The left stick moves
the Prince, and the right stick moves the camera.
He will jump or wall
run with X/A (PS3/Xbox 360 buttons).
The square/X button
is for sword attacks.
Grabbing a ring
during wall running or grabbing an enemy happens when circle/B button
is pressed.
R2/R trigger makes
him drop down or grip-fall during platforming, and block during a
battle.
Elika's magic is
mapped to triangle/Y.
While free-running,
her magic can be used to show the direction you must go after
selecting the goal destination on the map.
She can also assist
the Prince with gaps that are too wide for him to make the jump on
his own.
He will begin the
jump with X/A, the environment will lose its color to show players
that he can't make it prompting them to press triangle/Y, and she
will use her magic to help him make it to the other side.
During combat, she
can use her magic to attack enemies.
The L2/L trigger
can be pressed for the Prince's comments, and for him to engage in a
conversation with her.
Elika always saves
the Prince before he can die so there is no game over.
If he falls while
platforming, she will catch him, and she will save him during battle
before the enemy can fatally wound him.
It does make the
game a little too easy, and there is no difficulty selection.
This will turn off
some people who prefer challenging games.
The positive side is
that if you just want to relax, and enjoy a game without much
frustration then this is a good one for that.
Elika is a great
companion though.
In many games where
you have a companion or have to escort a character, it can be a real
pain.
There are so many
times when the NPC (non-playable character) following the main
character gets in your way, or lets themselves get hurt by enemies.
Sometimes they can't
keep up with you, and you have to go back for them.
Half of the time,
they can't do anything for themselves, and scream for help.
Elika is none of
those things.
She never gets in
your way.
She always keeps up.
She is helpful not
helpless.
Like the Prince, she
can't die.
She can be struck by
enemies, but this only happens if you use her magic at the wrong time
in battle.
She is a great
partner.
Any developer making
a video game where the main character has a companion, they should
look to Elika as a great example.
Unlike the Sands of
Time trilogy (which focused on combating multiple enemies at once),
this Prince of Persia's combat is one-on-one.
The enemies you duel
are Ahriman's followers, which at times you can prevent from
spawning.
There are also five
main enemies known as the Corrupted that you'll fight throughout the
game, and each one occupies a certain part of the land.
The Hunter in the
Citadel, the Alchemist in the Vale, the Concubine at the Royal
Palace, the Warrior in the City of Light, and the King at the Temple.
Some people don't
like the dueling in this game.
I kind of like it.
I thought the dueling was something a little different since many games have you take on many enemies at once.
I thought the dueling was something a little different since many games have you take on many enemies at once.
The entire game is a
3D platformer like the previous trilogy.
The platforming
consists of jumping, wall running, grip-falling, climbing on vines,
sliding down slopes, and using power plates to transport to different
areas.
Platforming is a big
focus in this game, which is one of the reasons why I like it.
Many recent
adventure games like the Uncharted series only have platforming in
certain sections.
Of course, there are
many indie titles that are platformers, but Prince of Persia is one
of a small number of physically released video games where
platforming is a main focus.
The characters and
environments have a watercolor presentation similar to the 2006 video
game Okami.
The game looks like
you're interacting with a live painting.
It may not be the
first video game to use these type of graphics, but it's very neat
nonetheless.
I also really like
the music.
It can make players
feel like they're on an epic adventure.
One aspect about
this Prince of Persia that is not well-liked is that it's repetitive.
All of the city
starts out corrupted by Ahriman with the environments dark and
infested with black blobs as well as enemies to battle.
You have to make
your way to a particular fertile ground, and fight the main enemy of
that part of the land such as the Hunter in the Citadel.
Once the enemy is
defeated in that battle, Elika must use the fertile ground to heal
that part of the land.
Healing the land
clears the corruption, and the environment becomes bright and
colorful without any enemies.
Then you must
collect light seeds in the newly healed land.
After a certain
amount of light seeds are collected, you return to the temple to
unlock one of four power plates.
The four power
plates are the Step of Ormazd (red), Hand of Ormazd (blue), Wings of
Ormazd (yellow), and Breath of Ormazd (green).
Each power plate
opens certain parts of the land to be healed.
You do this until
all power plates are unlocked, all parts of the land are healed, and
you have several confrontations with each of the Corrupted.
I still really
enjoyed the game despite its repetitiveness.
I like the
platforming, the dueling, both characters, the watercolor graphics,
and the music.
I played it several
times in the months after it was released.
Some people don't
like repetitive games, however.
If it had a
sequel, maybe Ubisoft Montreal (developer) could have improved on
making it not as repetitive.
That's another
issue.
It has yet to have a
sequel (which seems unlikely to happen), and the game ends on a
cliffhanger.
It did get an
epilogue as DLC on PSN and Xbox Live, which gives an hour or two more
gameplay.
It also explains the
main game's ending, but it too ends on a cliffhanger.
I wish video game
companies would not end games wide open for a sequel because if the
sequel never comes to fruition then players are left hanging forever.
The best thing to do
is to have a resolution at the end, but leave a couple areas of the
storyline open to explore in a possible sequel similar to films like
Alien and Terminator.
That way if it isn't
a success then the audience is not left wondering how the story ends.
Additionally, this
game has low replayability.
There two reasons
why someone would play it more than once.
Either they just
really enjoyed the game, and want to experience it again.
Or, to get the
trophies/achievements.
The lack of
replayability is sadly another con for this game.
The 2008 Prince of
Persia is a good game with a few flaws.
What video game
doesn't have flaws?
If you like
platformers and can look past the flaws of repetitiveness, the
cliffhanger ending, low replayability, and easy difficulty then I
would recommend this game.
Some fans of the
Sands of Time trilogy did not care for this game because this one is
so different from it.
I like the Sands
of Time trilogy, but I can't compare those three games to this one
because it's been a long time since I've played them.
Currently, the PS3
and Xbox 360 versions are available to rent at GameFly if you want to
try it out.
You can also find
used copies of this game for around $5.
Steam and GOG
currently have it for PC for $9.99.
The Mac version
seems to be harder to find.
As of now, there are
only a couple listings on eBay for the physical copies of the Mac
version, and the only digital distributor that I found that has it is
GamersGate for $9.95.
The good news is
that the PC and Mac versions have no DRM protection.
The bad news is
that Ubisoft decided not to release the epilogue for PC or Mac.
Of course, that
depends if the epilogue add-on is even worth it to you.
It's $9.99 on PSN
and Xbox Live.
I think that's too
much especially now if you buy the main game for $5, and then you
have to pay double that just to have an hour or two more gameplay
only to be led to another cliffhanger ending.
Either way, this
Prince of Persia is a good game that should be given a chance.
If you're a Prince
of Persia fan that hasn't played this installment, just keep in mind
that this one is very different from the previous games.
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