When a
video game is a success, there is usually a need for a sequel that
improves on the original and adds to the storyline.
That's exactly what
Resident Evil 2 accomplishes.
Biohazard 2/Resident
Evil 2 began development soon after the release of the first game
with Shinji Mikami as producer, Hideki Kamiya as director, and the
story written by Noboru Sugimura.
The game that the
team started making was quite different from the final product
released with Elza Walker as a playable character instead of Claire
Redfield, Leon and Elza never crossed paths, the police station was
created to look more like real life police stations, and many more
differences.
This version,
commonly known as Biohazard 1.5/Resident Evil 1.5, was discarded more
than half-way through development in favor of creating the released
game fans know and love.
Resident Evil 2 was
released on the PlayStation in North America on January 21, 1998, and
on May 8, 1998 in the PAL regions.
The Japanese version
titled Biohazard 2 was available on January 29, 1998.
The Dual Shock
version for the PlayStation came out in North America and Japan later
that year, and re-released on the PlayStation Network years later.
It was also ported
to the Game.com in 1998.
In 1999-2000, the
game was ported to Windows 95/98, Nintendo 64, and Dreamcast.
A GameCube version
was released in 2003, and Japan got a release for Windows XP in 2006.
Like its
predecessor, every version has its differences.
A minigame called
Extreme Battle Mode appears on the PlayStation Dual Shock, Dreamcast,
GameCube, and PC.
A rookie mode was
added on top of easy and normal difficulty levels to the PlayStation
Dual Shock, Dreamcast, GameCube, and PC giving players the rocket
launcher, gatling gun, and machine gun in the item box at the
beginning of the game.
Moreover, the PC edition has a hard mode.
Moreover, the PC edition has a hard mode.
All releases are on
two discs (disc one for Leon's game and disc two for Claire's game)
with the exception of the game on N64 and GameCube.
The N64 version is
on one cartridge along with the GameCube release being on one disc,
and you choose to play Leon or Claire in the main menu.
The Dreamcast
version uses the console's VMU (Visual Memory Unit) to show health
status and ammo count.
The game has the
most extras on the N64, and the most differences on Game.com.
For the N64 version,
players can choose to randomize items, blood color, and violent
control.
There are also more
memos in the N64 release that can be found throughout the game known
as ex-files.
Only Leon's A
scenario is available for the Game.com edition, and the graphics are
in black and white and in 2.5D.
Unlike Resident Evil
1, I don't remember seeing Resident Evil 2 around the time it was
released.
I didn't see RE2
until I played it myself a few years after it came out.
I don't know why
because I experienced Resident Evil 3 as a demo before I got to play
the entire game a couple years later.
I guess I just never
saw any of my childhood friends play it.
Resident Evil 2 is
set in September 1998 in Raccoon City, two months after the first
Resident Evil.
Leon S. Kennedy is
heading to the Raccoon Police Department for his first day of his job
as a cop, and Claire Redfield rides into town looking for her brother
Chris who was one of the playable characters in Resident Evil 1.
They unknowingly
enter the town during a viral outbreak, and encounter the townspeople
as zombies.
Leon and Claire
cross paths during this time, and head for the RPD thinking it'll be
safer.
On the way, they get
separated, and must take their own paths to survive.
One improvement
players will quickly notice in Resident Evil 2 is the voice acting.
The voice acting in
Resident Evil 1 is pretty cheesy, which can either be seen as fun or
bad depending on the person.
RE2 has a couple
cheesy lines, but the character performances are definitely better
than RE1.
Every Resident
Evil sequel has at least one cheesy line, but they have pretty good
voice acting.
Like Resident Evil
1, Leon and Claire each have their own attributes that make their
games a little different.
Both get a handgun
at the start of the game, but other weapons are specific to them.
Leon gets a shotgun
and magnum.
Claire gets a bolt
gun and grenade launcher.
Both have special
items at the start of the game.
Leon has a lighter,
and Claire has a lockpick.
Leon has to get
small keys to unlock doors and drawers Claire can unlock with the
lockpick.
Claire must find a lighter in a room in the police station.
Claire must find a lighter in a room in the police station.
Leon's secondary
character is Ada Wong, a woman looking for her boyfriend John.
Claire's secondary
character is a twelve year old girl named Sherry Birkin.
What Resident Evil 2
does differently than the first game is have A and B scenarios for
both characters.
The A and B
scenarios parallel each other, and there are two paths to choose:
Leon A - Claire B or Claire A - Leon B.
How it works is that
you play one character first which will be his or her A game.
Once that A game is
completed, the B game for the opposite character must be saved when
prompted, and the B game save file can be loaded when you're ready to
play it.
You have to play
the A game with one character in order to play the B game with the
other character.
Since the A and B
scenarios happen at the same time, there are some differences between
the scenarios and the paths you take.
First off, the enemy
Mr. X only appears in the B scenario with both Leon or Claire making
the game a little more nerve-wrecking and more difficult.
Several months ago,
I played Claire B after not playing the B scenario in years.
There is a part in
the police station where you must do a puzzle to get a cogwheel.
In the A scenario,
you do the puzzle, get the cogwheel, and be on your way.
In the B scenario,
you do the puzzle, and Mr. X bursts through the wall.
It had been so
long since I had played the B scenario that I had forgotten about it,
and it almost gave me a heart attack.
Second, Leon and
Claire have specific aspects that always occur in their game no
matter which scenario you play them in.
Leon and Claire
always get their specific weapons.
Ada is always Leon's
secondary character, and Sherry is always Claire's secondary
character.
Leon always meets
Ben the reporter, and Claire always meets the chief of police Brian
Irons.
Third, the two paths
also offer something a little different.
In the Claire A -
Leon B path, Sherry will need to be saved.
Claire needs to make
a vaccine to cure her while Leon has to make his way to Sherry's
location, and take her to the escape route.
This does not happen
in the Leon A - Claire B path.
The addition of the
A and B scenarios is a good example of Resident Evil 2 adding onto
what RE1 did.
Resident Evil 1 has
two characters, Chris and Jill to choose to play.
Chris' game and Jill's game have nothing to do with each other.
Chris' game and Jill's game have nothing to do with each other.
You play the same
game with both characters, but each character has his or her own
attributes that changes the gameplay in some ways.
Resident Evil 2 once
again has two characters to choose, Leon and Claire, but their games
have everything to do with each other.
When you play one
character's game, the other character's game is happening at the same
time.
This time players
are also choosing two paths: Leon A - Claire B and Claire A - Leon B.
As to which
character is easier to play is for the player to decide.
In RE1, it's almost
universally agreed upon by fans that Jill's game is easier than
Chris' game due to Jill having two more inventory slots, she gets the
lockpick and the bazooka, etc.
It's not so
straightforward in RE2.
I've heard some fans
say that Leon is easier to play, and others say that Claire is easier
to play.
I prefer to play
Leon because I like his weapons better.
Plus, you have to
make sure that Sherry keeps up with when she is with her.
If Claire runs too
far ahead, Sherry will stay where she is and crouch down.
Then you have to go
back for her.
I understand that
Sherry is a young girl, and it may be difficult for her to keep up
with Claire, a grown adult.
It's still
annoying, however, that you have to make sure she keeps up or you'll
have to go back for her.
Some fans think that
Leon can take more damage than Claire.
I never really
noticed.
It's easy to notice,
however, that both characters have the same amount of inventory
space, each get their own special item, and have their own weapons.
It just depends on
what you prefer between the two.
What is obvious is
that the A scenario is easier than the B scenario no matter which
character you play.
I would recommend
playing the A scenario with each character then play the B scenario
with each character.
If you do decide to
play in that order, be sure to save Leon's game and Claire's game on
different slots.
The gameplay and
controls are pretty much the same as RE1.
Both games involve solving puzzles, collecting items, and surviving against zombies and virus mutated creatures.
Both games involve solving puzzles, collecting items, and surviving against zombies and virus mutated creatures.
One aspect about
survival that RE2 adds is Leon/Claire acting a certain way depending
on their health status.
Like RE1, there are
five health states: green fine, yellow caution, orange caution, red
danger, and purple poison.
When Leon or Claire
is fine, they act normal.
In caution or if
they're poisoned, they hold their stomachs.
If they're health is
in danger then they limp.
It's a good way to
visually show the player that the character is hurt without
constantly checking the inventory screen.
I'm very happy with
how Resident Evil 2 turned out, and many fans agree.
At the same time, it
would be great to be able to play Resident Evil 1.5.
I know there is at
least one playable version being made by some fans, but I don't know
if it's available to download yet.
I searched for it,
but I haven't found it.
It would be great to
get an official release of Resident Evil 1.5, although I doubt Capcom
would be willing to put in the time and effort for it.
As good as Resident
Evil 2 is, it would still be neat to have the chance to play the
original version.
Resident Evil 2 has
great replayability.
The choice of
playing Leon or Claire as well as the A and B scenarios will have
players complete the game at least four times.
All versions have
the two minigames: The 4th Survivor and The Tofu Survivor.
The 4th Survivor is
available after getting an A ranking for both A and B scenarios on
normal difficulty.
The Tofu Survivor is
unlocked after achieving A rankings six times in a row playing both A
and B scenarios for both characters on normal difficulty.
Extreme Battle mode
on the PlayStation Dual Shock edition and Dreamcast is opened the
same way the 4th Survivor is unlocked.
The PC version has
Extreme Battle mode as well, but it's available from the start.
There are also
unlockable costumes in all releases.
You must play the A
scenario with either character, do not pick up any items on the way
to the police station, and when you reach the entrance of the RPD
then a zombified Brad Vickers (helicopter pilot for S.T.A.R.S. Alpha
Team) will appear.
You find out how he
gets infected in Resident Evil 3.
When he is killed,
you get a special key from him to use on a locker for extra costumes.
Another way of
making the N64 release replayable is the item randomizer, which
rearranges healing items and ammo.
Resident Evil 2 is a
great game, and an excellent sequel to an awesome game.
It continues the
story of the first Resident Evil, and builds and improves on
everything the original game did.
That's exactly what
a sequel should do.
As with RE1, I
recommend Resident Evil 2 to anyone.
The original and
dual shock editions on PlayStation can be found for $10-15.
It will probably be
closer to $20 for only the N64 cartridge.
The Dreamcast,
GameCube, and PC versions will be a little higher around $20-35.
If you have a
PlayStation 3, PlayStation Portable, or PlayStation Vita, you can buy
it on the PlayStation Store for $5.99.
As for the Game.com
version, you can get it on eBay for $10 or less, however I would only
recommend it to people who collect for the Game.com or Resident Evil
fans who really want to play every Resident Evil game ever released.
Now onto Resident
Evil 3.