The
Alien Resurrection video game was released exclusively for the
PlayStation on October 10, 2000 in North America, and on December 1,
2000 in Europe.
Argonaut Games (dissolved in 2006) was the game's developer, and it was published by Fox Interactive.
Argonaut Games (dissolved in 2006) was the game's developer, and it was published by Fox Interactive.
It came out three
years after the film on which it was based ran in theaters.
According to
Gamespot's review of the game, the delay was due to it originally
being made as a third person adventure, and it was apparently
scrapped.
The final product
turned out to be a survival horror, first person shooter more similar
to Alien Trilogy released on PlayStation, Sega Saturn, and MS-DOS in
1996.
I can't review Alien
Trilogy because I don't currently own it.
I remember my
parents getting the Alien Resurrection game for me when I was a kid.
I tried playing it
so many times, but I couldn't finish the first level without getting
too scared to continue.
I couldn't even
watch the Alien movies at that age because I was too afraid to see
them.
Years later as an
adult, I finally watched all the Alien films, and fell in love with
the first two movies in the series.
I recently decided
to make time to the play the game and finally finish it.
As usual when
playing a game, the first thing I noticed is the controls.
Since the game is in
first person, the left analog stick moves the character, and the
right analog stick moves the camera.
As long as the
character has a weapon then the weapon equipped will be drawn at all
times, and the R1 button is pressed to fire.
If you play this
game on the original PlayStation digital controller (no analog
sticks) then the d-pad will be used move the character back and forth
(up and down buttons) as well turn the camera left and right (left
and right buttons).
Firing the weapon
will be changed to the X button.
The digital controls
are smoother as far as moving the character back and forth, and
turning the camera left and right with the d-pad.
The problem is
strafing left and right (which is moving the left stick left and
right on the analog controls) is moved to L2 and R2.
Also, in order to
move the camera up and down (moving the right stick up and down on
the analog controls), the L1 button must be held while pressing the
up and down buttons on the d-pad.
I understand that
the developing team made button layouts for the both the digital and
analog PlayStation controllers since some people might have one
controller style but not the other.
I've read a lot of
people complaining about Alien Resurrection's controls.
I'm not sure if
they're referring to the analog or digital controls.
I can definitely see
where they would have difficulty with the digital controls.
I would suggest
using an analog controller for this game if you can since it's more
straightforward with the left stick doing all the character
movements, and right stick making all the camera movements.
It's also more
similar to how most current video games are controlled.
The only problem I had with both controls is going down ladders.
The only problem I had with both controls is going down ladders.
When the character
is right in front of a ladder, players press down for the character
to climb down.
The problem is that
when I press down near a ladder, half of the time the character will
just move backwards away from the ladder instead.
Maybe I just wasn't
in the right spot when I got near a ladder, though going down ladders
in this game is a pain.
Alien Resurrection is also compatible with the PlayStation mouse, and some people claim that it's the best way to play it.
I don't have a
PlayStation mouse so I can't test it.
The PlayStation
mouse is hard to find, but it's not expensive.
It's not sought after by many people since only a small amount of PlayStation games are compatible with it.
It's not sought after by many people since only a small amount of PlayStation games are compatible with it.
I did try to test
the mouse controls with the ePSXe emulator, but I couldn't get the
emulator to recognize my mouse.
There are Heads Up
Displays for the health gauge, ammo count, motion tracker, and
flashlight.
Gauges for embryo
impregnation, and oxygen while swimming also appear when these events
happen.
All saving is done
manually.
Players have chances
to save between each level, and at save stations while playing.
Manually saving at
specific points is part of what makes players worrying about
surviving in a survival horror game.
The horror in this
game starts out good.
I kept anticipating
the first alien at the beginning, and it made me nervous.
The first few levels
continued to be a little tense with an eery atmosphere in waiting for
the aliens to come for me.
Once I reached the
middle of the game, however, I didn't find it that scary anymore.
I think it's because
the atmosphere does not keep me on edge throughout the game, and I
get used to fighting the aliens so I'm not as frightened of them as I
was in the beginning.
Most of the aliens
in the game are the regular ones that we're used to seeing.
There are also human enemies that appear at certain points.
There are also human enemies that appear at certain points.
The alien queen and
the hybrid alien make appearances.
My favorite is also
present during most of the game: facehuggers.
I hate facehuggers.
I've had nightmares
about them, and seeing them still makes me uncomfortable.
Even though the
game became less scary for me the more I progressed, I was still
afraid of those things getting me.
A facehugger can
latch onto the character, and it will be the screen like it's on your
face.
It makes me jump
every time.
The screen will go
black after a facehugger jumps on the character then the character
will wake up with a new HUD gauge for the embryo.
The embryo gauge
goes down pretty quickly, and it's the amount of time the player has
to use an autodoc unit to extract the embryo.
If time runs out
before then, the chestburster will kill the character leading to a
game over.
There are portable
autodoc units that can be collected, and the communication units also
have autodocs.
Some doors, however,
will not open if an alien presence is detected, and that includes the
character being impregnated.
The characters
played in the game are from the movie: Ripley, Call, Christie, and
DiStephano.
Ripley is the
character that is controlled the most throughout the game, but there
are levels where one of the other three characters is played.
There is very little
story or character interaction.
Any character
interaction that does happen is silent dialogue with text on the
screen to show what they're saying.
The only time
voices are used is when a person is heard screaming.
My guess is that
this is due to being a video game based on a movie.
It's common for
movie based games to stray away from the movie's plot, or at least
leave out important plot details.
Understandably, the
movie studio doesn't want the video game to spoil the plot of the
movie on which it's based.
Of course, the Alien
Resurrection game came out three years after the movie.
Why bother?
I don't know, but I
would presume that 20th Century Fox would still not want to game to
reveal anything about the movie's plot.
Besides being based
on the Alien Resurrection movie, this game is known for it's
difficulty.
There is a reason
why it has a cheat menu that can be unlocked with a button
combination in the options menu.
It is a hard game.
Part of it is due to
controls.
Another part is the gameplay itself.
Players have to figure out how to conserve ammo and health (which isn't easy in this game), there isn't always an autodoc unit nearby when you get facehugged, and save points are few and far between.
Another part is the gameplay itself.
Players have to figure out how to conserve ammo and health (which isn't easy in this game), there isn't always an autodoc unit nearby when you get facehugged, and save points are few and far between.
There are four
cheats that can be used: infinite health, infinite ammo, no
chestburster, and no drowning.
The cheat menu also
has all ten levels available to select.
If you play the
game, don't be surprised if you find yourself needing to use cheats
to get through it.
I ended up using the
cheats a lot because I really wanted to finish it.
There are two final
things I must address.
It's a little easy
to get lost in this game, and there isn't much replayability.
The big problem with
getting lost is that there is no map to help players keep track of
where they are on the ship.
The only replay
incentives are the three difficulties: easy, normal, and hard.
As a result of this,
most players will play it once or twice.
If you like survival
horror, first person shooters, and the Alien movies then you might
like the Alien Resurrection game.
If you like the
Alien Trilogy game then you might like this one too.
As far as I know of,
it's never gotten a release on the PlayStation Store or anywhere
else.
It can only be found
in it's physical release form for the PlayStation.
If you don't have
a PlayStation or PlayStation 2, it can be played on any PlayStation 3
model and the ePSXe emulator.
Be warned that there
is a bug when playing it on ePSXe.
The third or fourth
level has a door that will not open when it's suppose to after you
press the button.
I never got the
chance to test it myself on the PlayStation 3, but I've read on
forums that people have been experiencing the same bug when playing
it on the PS3.
If you play it on
the PS3 or ePSXe, the only thing I can suggest is that the cheat menu
has level selection, and you can use it to skip to the next level.
It's not ideal,
but that may be the only way to continue through the game if you
experience this bug.
As for price value,
I would suggest $5 at most complete with the case, manual, and
artwork.
This is primarily
due to the lack of replay value, and it's not well sought after by
collectors.
Most current
listings on eBay have the game for $10 or more.
I personally think
that's a little too much.
If you're interested
in the game, I recommend watching gameplay footage to see if the eBay
prices are worth it, or just wait patiently until you can find it at
the price that you want it for.
Gamespot's review of Alien Resurrection on PlayStation
http://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/
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