Wednesday, February 25, 2015

Shade's Review of Terminator: Dawn of Fate

I would like to break away from the usual a little by covering two non-horror titles.
I know this blog is called Shade's Adventures in Survival Horror, but it's nice to do different things sometimes.
This post is about Terminator: Dawn of Fate, which was released in North America and Europe on PlayStation 2 and Xbox in 2002.
It was developed by Paradigm Entertainment, and published by Infogrames.
As obvious by the title, it's based on the Terminator series particularly the future war shown and foretold by Kyle Reese in the first film.
It takes place right before Reese is sent back in time to protect Sarah Connor, John Connor's mother.
Sergeant Reese is playable along with two other characters: Captain Justin Perry and Lieutenant Catherine Luna.
Perry was mentioned once by Reese in Terminator when he and Sarah are at the police station, and he is questioned by Dr. Silberman.
General John Connor appears as a non-playable character.
There are ten levels, and each level has players controlling a specific character.
Sgt. Reese for levels one, two, six, and ten.
Capt. Perry for levels three, four, five, and nine.
Lt. Luna is played in the seventh and eighth levels.
The entire game is a third person shooter.
If the player uses a turret, the camera view switches to first person.
The Right stick moves the character, and the Left stick moves the camera when L1/L bumper (PS2/Xbox buttons) is held.
L1/L bumper locks onto an enemy, and players fire the equipped weapon or throw an equipped explosive with the square/X button.
X/A is used to fight hand-to-hand combat with the electric baton.
When L2/L trigger is held, players access the inventory.
Adrenaline can be turn on and off with R1/R bumper, which makes the character move faster and fight more aggressively.
Before playing the game, there is a Basic Combat Training option in the main menu that serves as a gameplay tutorial.
There is a lot of collecting ammo, medipaks, armor, and pieces of Skynet technology.
Each Skynet tech is worth points that can be used between each level to upgrade medipak healing, armor, ammo capacity, and adrenaline.
There is a lot of pushing buttons and pulling levers.
In a couple levels, another character has to be escorted.
A list of tasks is shown by pressing the select/back button along with settings and controller layouts.
Of course, the game is primarily about shooting different types of Skynet machines.

There are several different types of Skynet machines in the game.
Three series of terminators appear: T-400, T-500, and, of course, the T-800.
The T-800 Infiltrator (T-800 disguised as a human) shows up in a couple scenes, and as a boss during a level.
When I first played this game, I was a little scared to fight the terminators because the T-800 endoskeleton at the end of the first film frightened me a little.
New enemies are present called Skynet Initiates.
They are humans taken by Skynet, and mind controlled with a device attached to their heads.
H/Ks (Hunter/Killers) are also in the game as mentioned by Reese in the first movie, and shown in the future war scenes of the movies.
One enemy mentioned by Reese in the original film, but is not in the game is the T-600.
The game has the T-400 and T-500 but no T-600.
I don't know why, and I can't find any information on it.
In fact, there is very little information online about the development of this game.
It would've been great to have the T-600 as well as it's rubber skinned infiltrators.
The T-1000 is a no-show as well.
It's not a surprise, however, since it's possible that the T-1000 was a very new and mostly unheard of model by the end of the war.

Dawn of Fate also has other story inconsistencies with Terminator 1 & 2.
First off, the game takes place in the days leading to Reese and the T-800 traveling back to 1984, but it gives the year as 2027.
In Terminator 1, Reese and the T-800 came from 2029.
In the opening scenes of Dawn of Fate, John Connor narrates that sending Reese back in time to protect his mother is his back-up plan if they can't destroy the time displacement machine before the terminator is sent.
In the film, Reese says that he volunteered to go back because he wanted to meet Sarah.
Reese in the game sees the terminator being sent back through the time displacement machine.
In the movie, however, he had no idea what the terminator looked like.
He had to wait until it was about to kill Sarah to attack it.
There are a few others, but those are the main ones that I noticed.

There is also the gameplay issues of changing camera angles with no tank controls.
It's very common to accidentally go in the wrong direction because the camera angle changed.
I like switching camera angles especially in horror games, but Dawn of Fate doesn't do it very well.
This is not an issue, but I would like to address that the characters look nothing like the original actors in the first two films.
Infogrames probably did not have the rights to use the likenesses of the original actors.

Despite the issues, there are several things I like about this game.
For one, it's so much fun fighting terminators and other Skynet machines.
It's even more fun when metal music plays while fighting.
The metal band Fear Factory contributed a few of their songs to this game.
Metal plays when you're fighting, and ambient music is played when not fighting.
Dawn of Fate has a very good soundtrack.
Speaking of a good soundtrack, I love the opening scenes of Dawn of Fate.
Part of it is the music.
It also has good narration by the voice actor of John Connor, and the war scenes along with the character interaction afterwards is a great introduction.
I watched the opening scenes over and over before I would actually play it.
I would put in the game just to see the opening scenes.
The voice acting is pretty good.
There are a couple lines that are a little cheesy, but I like cheesy dialogue.

A couple more aspects I like consists of the title: Dawn of Fate.
I'm not sure why, but it sounds good.
Another one is that the loading screens in between levels shows the head of a T-800, and it's red eyes slowly lights up as the game loads.
It's really neat, and it's better than just having a typical loading icon or an on-screen bar that fills up the more it loads.

Lastly, as far as I know of, this is the last non-film based Terminator game that takes place during the future shown and foretold in Terminator 1 & 2.
There were few other Terminator games released in the 90's that were not based on any particular movie such as the DOS games Terminator 2029, Terminator: Rampage, Terminator: Future Shock, and one just called Skynet.
There was also Robocop Versus The Terminator released on Sega and Nintendo systems in 1991-94 (depending on the region and system).
Dawn of Fate is also the only video game (that I know of) pre-Terminator 3 that focuses on the events leading to Reese and the T-800 being sent to 1984.
I've always been fascinated with that part of the story.
I will admit that I do wish that Dawn of Fate was more focused on Reese's story.
As far as human characters, Terminator 1 was more focused on Sarah becoming the mother of mankind's future leader in the war against the machines.
Terminator 2 was about Sarah and ten-year-old John as well as their relationship.
I would love to see a Terminator prequel to the first two films focusing on Kyle Reese, and his relationship with John Connor.
Reese and Connor do interact in Dawn of Fate.
The only thing, though, mentioned about their relationship is towards the end of the game when Luna tells Perry that "Reese is the son Connor never had."
That is a great idea, but it would be better if the game showed their relationship rather than having a character say it.

The replayability of Dawn of Fate is good.
There are three difficulty modes: easy, medium, and terminal.
Each of the ten levels has six medals, and achieving four of them unlocks something in extra content.
The extra content are cutscenes, cheats, music gallery, threat data (descriptions of enemies), and concept art.
You must achieve four medals in all levels on all three difficulty modes to unlock everything.
The cheats are definitely worth unlocking, but they can only be unlocked by playing on terminal mode.
And, terminal mode has to be unlocked by completing all levels on medium.
Everything is unlocked in steps, which is a good way to give players an incentive to play the game several times.

Terminator: Dawn of Fate is not a wonderful game, but it's very likeable.
A video game does not have to be a AAA title to be good.
It can be appreciated even with its flaws.
Bad games can also be enjoyed.
I wouldn't say that Dawn of Fate is a bad game.
It has issues, but it's still a decent game.
I played it many times when I was a teenager, and I still like to play it every now and then.
I recommend it to Terminator fans who have a PlayStation 2 or an original Xbox.
You should be able to find it for a couple dollars.

Thursday, February 12, 2015

Shade's Review of Alien Isolation

I love survival horror.
I love the first two Alien movies.
Combine those two together, and we get Alien Isolation.
This game is a wish come true for me.
When I first saw Alien a few years back, I thought about how great it would be to have an Alien survival horror game.
Of course, the Alien Resurrection game on PlayStation is a survival horror, first person shooter, but I was thinking about more of a survival horror game with similarities to the first Alien film.
Then in 2014, Alien Isolation was officially announced as being in development by The Creative Assembly with Sega publishing it, and I could not be more excited.
Alien Isolation was released on October 7, 2014 for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.
The story is an interquel of Alien and Aliens taking place 15 years after Alien, and 42 years before Aliens.
The protagonist is Amanda Ripley, daughter of Ellen Ripley.
Yes, Ellen Ripley has a daughter.
In the special edition of Aliens, one of the re-inserted deleted scenes shows Carter Burke giving Ellen Ripley information on her daughter.
It reveals that Amanda had died two years prior in her 60's.
In Alien Isolation, Amanda is in her 20's, and she is searching for information about her mother's disappearance.
The Seegson Corporation's Sevastopol Station has received the flight recorder of the Nostromo (the ship of the first Alien film on which Ellen Ripley was one of the crew members), and it is wanted by the Weyland-Yutani Company.
Amanda is offered to be apart of the team sent by the Company to retrieve it.
Once they reach Sevastopol, however, it's obvious that something has gone horribly wrong.

The entire game is in the first person view of Amanda Ripley.
Like most current video games, the left stick moves Amanda, and the right stick moves the camera.
Pressing the left stick has her run while pressing the right stick makes her crouch.
There is a lot of crouching in this game because in many situations with enemies, it's best to not let them see you.
Running is not advised when enemies are anywhere nearby.
The more noise you make, the more likely you'll get caught.
This is especially true on harder difficulty levels.

The main enemy in this game is, not surprisingly, the alien.
You'll be doing everything you can to avoid being caught by it.
You can't kill it, and you'll automatically die when it catches you.
Some people who play this game say that they don't find the alien scary after seeing the Alien films.
I understand that some people are easily desensitized.
I'm the same way with certain aspects of horror particularly when it comes to jump scares and showing blood and gore.
For me, though, I still find the alien frightening somehow.
I don't think it's just one thing about it that makes me uncomfortable.
It's the combination of how it's created with the facehugger and host, kills the host when its born, has acid blood, has sexual overtones in its design, and other aspects.
Facehuggers also make an appearance.
As I said in my review of Alien Resurrection on PlayStation, I hate facehuggers.
They always disturb me.
Similar to that game, facehuggers will jump onto the screen if you don't kill them in time.
This time you automatically die if a facehugger jumps on the screen because Ripley will die anyway from the chestburster.
There are also android and human enemies.
The androids are known as Working Joes.
They are Seegson's humanoid synthetics, but they're not sophisticated like the Weyland-Yutani androids.
They have hairless, sleek rubber skin, no gestures or facial features, glowing eyes, and deep, distorted voices.
These guys are creepy as hell.
I'm still debating which is worse: the alien or Working Joes.

I've always wondered if robots could ever make good horror.
Ever since the original Terminator film, I've been thinking about this.
The T-800 endoskeleton chasing after Sarah Connor and Kyle Reese towards the end scared me a little bit.
The Working Joes in Alien Isolation prove that robots can be terrifying if done right.
The enemies that I don't find terrifying are the hostile humans.
They're more of a nuisance than anything.
If they see you, they'll shoot you, and it pisses me off.
They're not scary.
They're annoying.
Unlike the alien, facehuggers, and Working Joes, there is nothing disturbing about the humans.
They're just willing to harm you for no good reason, which drives me nuts.
The game claims that they're just trying to survive.
How are they just trying to survive when I'm not doing anything to harm them?
They know I'm human just like them also trying to survive, but they think it's necessary to shoot me.
When people are in a survival situation, it's very crucial to work together, and not kill each other.
If I attack them first and they started shooting then that's understandable.
Or, they could possibly shoot first out of panic.
It also makes less sense when they start shooting me, half of the time the alien comes after them.
I would think that they would take into account that the more noise they make the more likely they'll attract the alien's attention, and be even more hesitant about shooting me.
At least, they should not shoot me to prevent the alien from attacking them.
When the alien does go after them, I cheer on the alien because the humans frustrate me so much.
It makes me wonder if the hostile humans are just there to be another type of enemy.
I understand that this game is limited on the number of enemies it has, but this type of cat and mouse horror game does not need a lot of enemy types.
The human enemies in this game are not good at being scary.

What to do when enemies are around depends on the enemy, the situation, and how much resources you have.
This game really puts survival in survival horror.
The tactics that are used against enemies are hiding, distractions, and combat.
I primarily focused on hiding and distractions, and only used combat when I really needed to.
You'll definitely be relying a lot on the motion tracker to know if any enemies are nearby.

When the alien is close by, I rely mostly on hiding.
The best places to hide are lockers and small cabinets.
As a long as you don't make any noise, the alien should not find you.
Nonetheless, there are times when it will try to sniff you out while you're hidden.
You might be able to get away with hiding under an open space such as a desk, but there is a good chance that the alien will see you because you're pretty much in plain sight.
Sometimes I used distractions if I was close to a specific area that I needed to be.
Devices such as noisemakers, smoke bombs, medkits, and several others must be crafted using resources you find throughout the game.
The flamethrower is good for scaring the alien away.
At some points in the game, the flamethrower is your only defense against it.
You can't kill it so you have to do your best to stay away from it, or keep it away from you.
On the other hand, facehuggers must be killed, and the flamethrower is the best way that I know of to do the job.

For Working Joes, they can be killed but it's not easy.
It's usually best to avoid being detected by them just like the alien notably when you're low on resources.
Furthermore, there are times when you really have no choice but to kill them.
The best ways to kill them that I've found are with the bolt gun and shotgun.
A stun baton can also be used to immobilize them, and then hit them repeatedly with the maintenance jack before they recover.
Pipe bombs work really well when they're in groups.
Fire can kill them, although it won't kill them immediately.
It will take at least a couple molotovs or quite a bit of flamethrower fuel to kill them.

Human enemies are best avoided whether it's hiding or using distractions.
This is mainly due to them having firearms majority of the time.
On occasion, I used the maintenance jack to hurt a human enemy, or let the alien kill them.
I quickly got tired of dealing with them.

The horror in this game is very well done.
It's nerve-wrecking trying to survive against the alien and Working Joes.
I was always worried about being caught.
When the alien is close, it's constantly on your ass, and I wasn't confidant that I was safe when hiding from it.
Every time I took the chance of walking towards the goal destination with the alien or a Working Joe nearby, I was very paranoid and nervous that it would catch me at any moment.
Sometimes Working Joes are not hostile towards you, which makes them even less comforting to be around because you're not always sure if they'll attack.
They can be hospitable one minute and deadly the next.
There really isn't any jump scares or blood and gore.
I did jump a few times while I was playing, but it was not due to a scare tactic.
It was usually because the alien, facehugger, or Working Joe came out of nowhere.
These enemies frighten me, and I did not expect them to be so close to me.
The music and sound effects can also frighten me.
Music and sound effects are two aspects of making a good horror game, and Alien Isolation gets them both right.
Music creates the mood while sound effects can induce fear.
There are times when the music is calming, and it relaxes me.
Other times the music is more aggressive, which makes me uneasy.
The sounds make me paranoid.
One example is when the alien travels in the air ducts a lot similar to the original film.
It can be heard moving around in the ducts, and it makes me nervous.
Once I hear it hissing, I know it's out of the ducts, and it's close by.
Then I think I'm screwed because it might hear me trying to get away.
You will die a lot.
No matter what difficulty level you play.
I've only played the entire game once, and I played it on the easiest difficulty.
If difficulty levels are provided as an option for a game, I like to play on the easier difficulty the first time playing because I like to enjoy the game, and not get frustrated due to dying a lot.
I still died a lot on novice, and, from what I've read, dying is more frequent on hard and nightmare modes.
There are no cheap tricks to kill you in Alien Isolation.
If you die, it's because you messed up somehow.
You will make many mistakes that will get you killed, and you have to learn from those mistakes to progress.
A typical characteristic of survival horror is the limited inventory.
The inventory in this game is limited.
There is no inventory management like the old school Resident Evils, but you are limited on how much you can carry of each item.
It's very easy to have all your items maxed when there is plenty of resources lying around.
Then later, you're low on items in your inventory, but resources are now hard to find.
That is the name of the game.
You have to choose wisely on when it's best to use items.

As I said earlier, you will be using the motion tracker a lot to detect any enemies nearby.
Be careful while using it because enemies can hear the noise of the tracker if they're close enough.
One time, I was hiding from the alien in a locker.
I didn't know that it was only a few feet away, and it came right for me when I looked at the tracker.
Sometimes you don't know what enemy is close because it just shows that something is moving in your vicinity.
Not knowing what enemy it is adds to the horror.
Something else that adds to the horror is the manual saving system.
You have to do most of the saving by interacting with a save station, which looks like an emergency phone.
I've said in some of my previous reviews that manual saving is a characteristic of making a horror game scary because it produces more worry about dying.
Like the motion tracker, enemies can hear you using the save system if they're close enough.
The game will warn you if hostiles are nearby before you save.
It makes me nervous to save at times.
Many people, including reviewers, have complained about the manual save system saying that it makes the game too hard.
I really don't understand that.
There are plenty of chances to save through most of the game.
They made me think that there are very few save stations, and I was surprised that there were a lot more than I thought there would be.
I saved my game countless times.
The people complaining about manually saving must not have played old horror games, or may not remember playing them very well.
The majority of video games nowadays have autosaves and checkpoints every five minutes, which has spoiled gamers.
Some players may be missing save stations because they're not paying attention to their surroundings.
Definitely pay attention to the surroundings in this game for save stations, resources, hiding spots, enemies in the vicinity, and objects to interact with.
I've read some reviews claim that there are no autosaves in Alien Isolation.
That is not true.
There are some autosaves mostly at the beginning of each mission.
It just doesn't have constant autosaving like most games.
In my Silent Hill: Downpour review, I said that constant autosaving kills the horror.
I don't mind the autosaving in this game since it doesn't occur often.
I'm happy that manual saving is a part of Alien Isolation.
It creates more tension, and it makes the game feel more like the traditional horror games that I love.

Speaking of interacting with objects, interactive objects are highlighted.
Mission objectives are shown on screen at certain times, and they are listed on the map screen.
The map pinpoints the location that you need to be with a green or white circle.
There are also on-screen button prompts.
In my reviews of Silent Hill: Homecoming, Shattered Memories, and Downpour, I criticized highlighting objects, on-screen objectives, and button prompts.
I was critical of them due to the early Silent Hill games relying on environment exploration, and clues such as memos to figure out what to do.
With Alien Isolation, there isn't always much time to explore that much because you're focused on not being caught by enemies.
You're also on a huge space station, and it can be difficult to figure out where to go without a waypoint.
Highlighted objects, button prompts, etc. don't bother me much here.

One flaw is that the green or white waypoint on the map can be confusing.
No matter what floor you're on or what floor you switch the map to, the waypoint will stay in the exact same spot.
This confused me a couple times when I would go the waypoint as shown on the map, but the goal destination was actually on another floor.

A couple of other flaws are glitches and near escape attempts.
It seems that glitches have become the norm in video games.
Not surprisingly, Alien Isolation has its share of them.
Some of the ones I experienced include Ripley falling through the floor while crouched, and one where a character freezes in place when he's suppose to be killed.
There was also a part when I opened a door to a long hallway (I don't remember which mission it was), and the hallway wasn't there.
It was just outer space.
After a few seconds, the hallway appeared as it should.
I've read about some complaints of the game having glitches that prevent you from progressing.
Thankfully, I did not experience any myself.
I've also read complaints of the game's length, and the several near escape attempts.
It is a long game.
There are 19 missions, and it's slower paced than most games.
It took me almost two weeks to play it from beginning to end.
I don't mind the game's length, and I also didn't mind the near escape attempts too much until the end.
What I mean by near escape attempts is that Amanda is ready to get off the space station, but something sets her back that prevents her from escaping.
This happens a few times.
I can understand it as a way to make players think that they're finally getting away and escaping the horror.
Then there is a setback, which is a good way to lower the hopes of surviving.
The last setback, on the contrary, kind of annoyed me.
I knew the game was about to end, and there was yet another setback.
At this point of the game, the very end, being prevented from escaping got a little ridiculous.

Some think that the ending is a cliffhanger for a sequel.
I don't really see it as a cliffhanger.
We know from the special edition of Aliens that Amanda survives to her 60's so she has to survive in Alien Isolation.
I'm debating about whether or not there needs to be a sequel.
I wouldn't mind to see Amanda's story continue, and for a sequel to improve on some of the flaws of this game.
At the same time, I got what I wanted from Alien Isolation.
It terrified me, it used more traditional aspects of survival horror than most recent games in the genre do, and Amanda finds some information on what happened to her mother.
Of course, I know where Ellen Ripley is during this time, but I was interested in what Amanda is led to believed.
I'm also concerned that Sega would want the sequel to be more pleasing to gaming audiences instead of being a good horror game.
For example, the follow up could have more combat and faster pace with the intent of widening audiences.
That happens a lot with survival horror franchises, and it usually alienates many fans causing sales to decrease instead of increasing like the publisher had hoped.
They could also take away the manual save system, and just have autosaves since so many people complain about it.
I don't like that idea because manual saves are good for horror as I've said many times.
Maybe easy difficulty levels could have autosaves while harder levels have manual saves.
Current reports of an Alien Isolation sequel is that The Creative Assembly is discussing it.
If Sega decides not to produce a sequel, it won't bother me too much.

The replayability in Alien Isolation is pretty good due to the difficulty levels and extra content.
There are five difficulty levels: novice, easy, medium, hard, and nightmare.
Novice and nightmare were actually added in a recent software update for the game.
The only extra content that comes with the game is survivor mode.
It is a challenge mode with a time limit where you must escape the alien with the best time possible, and you'll receive a score at the end.
There are optional objectives as well to increase your score.
The problem with survivor mode is that it only comes with one map.
There have been a few more maps released in a couple add-on packages, but you have to buy them separately.
That is one of the reasons why I don't like DLC.
Something else I don't like about DLCs is day one DLC like Crew Expendable and Last Survivor.
Both of which were pre-order incentives for Alien Isolation.
I didn't pre-order it, but I was able to get the Nostromo Edition with the Crew Expendable voucher code.
I haven't made time to play it, but it's really neat that it takes place during the original film with most of the original actors providing their voices for their characters.
The issue is that it's very short.
From what I've seen of gameplay footage, it can be played in 20-30 minutes.
The same goes for the Last Survivor add-on.
I think they could have been extra content already a part of the game when it was released instead of DLC.

I think Alien Isolation is a great game even with its few flaws.
It has traditional aspects of survival horror including very limited resources, little combat, slow pace, and manual saves.
It relies very much on music, sound effects, and being hunted by very strong, disturbing enemies to terrify players.
It doesn't have hordes of 20-50 enemies attacking you, no upgrade system, no partner that's always following you, and it's not a shooting gallery.
It is just true horror.
It is one of the few modern horror games that has many similarities with the video games of the golden age of survival horror (1996-2004).

The Evil Within is another video game in the survival horror genre released around the same time as Alien Isolation.
I've seen several articles on video game news sites saying that The Evil Within is a return to the roots of survival horror.
I just don't see it.
I like The Evil Within because it's a very fun game.
It just isn't the old school survival horror that I know and love from the early Resident Evils (pre-RE4), Silent Hill 1-4, Fatal Frame, Dino Crisis, and on and on.
The Evil Within is the same survival action with horror elements that we've been getting since Resident Evil 4.
Alien Isolation is closer to the roots of survival horror than The Evil Within.
The two most important recommendations I have for anyone playing Alien Isolation is to be patient and play any of the easier difficulty modes first.
This is a long, slow paced game.
It's also not an easy game even on easier difficulty modes.
Take your time to figure out how to survive and complete objectives.
You may have to look up written guides or gameplay footage on occasion because you might get stuck.
If you're tired of playing or the game is frustrating you, quit playing for while whether it's for a few hours or a few days.
The game is really difficult on hard and nightmare modes, which is why I suggest playing novice, easy, or medium first.
I know some people like the go straight for the harder difficulties for the challenge, but I would highly suggest to make an exception for this game.
I have yet to play it on hard or nightmare mode, but I've read many comments that both of them can enrage you.
The difficulty can also be changed while you're playing.
If the game is too easy or too hard on the difficulty you're playing, don't be ashamed to change it.

I would recommend this game to anyone who likes old survival horror games, and the Alien movies particularly the original film.
Whether you should buy or rent depends on your preferences in games.
The good news is that the price has dropped some, and it will drop more as time goes by.
If you want to try it, but there are things about it that you're not sure if you'll like then I would definitely suggest to rent it.
I got it at full price soon after it was released, and it was well worth it to me.
I would say that Alien Isolation is one of the few great survival horror games that has come out in recent years.

Sunday, February 8, 2015

Shade's Review of Aliens Infestation

Side-scrolling video games can be so much fun.
They remind me of my time as a kid when I played the Sega Genesis, and
watched friends play games on their SNES consoles like Alien 3.
I remember one of my friends controlling Ellen Ripley shooting aliens, and saving prisoners from facehuggers.
I never I got the game myself when I was that age, but it's on my list to add to my video game collection.
I did, however, get a more recent side-scrolling Alien game: Aliens Infestation.

Aliens Infestation was developed by WayForward Technologies and Gearbox Software with Sega as the publisher.
It was released only for the Nintendo DS at the end of September 2011 in Europe and Australia, and in North America on October 11, 2011.
The game's story takes place after Aliens when the US Colonial Marines find the USS Sulaco.
The marines have a mission of finding alien life, and searching for information on the involvement of the Weyland-Yutani company.
The story is told through text without spoken dialogue.
Four marines are available at the beginning of the game, and the player chooses which one to play through the level.
If the chosen marine dies, that marine is dead for the rest of the game, and the next marine takes his/her place.
The game is over if all four marines die.
There are fifteen more marines that can be found in various parts of the game to replace the ones who've died.
Since this is a side-scrolling game, the left and right buttons on the d-pad move the marine with the R button to run.
Pressing A with the left and right buttons makes the marine roll.
The up button points the equipped weapon up, and the down button is to crouch.
The up and down buttons are also used to climb ladders and move elevators.
The A button interacts with objects such as doors.
The marine jumps when B is pressed.
Y fires the equipped firearm, and X throws explosives.
The only issue I had with the controls is that I kept pressing the wrong button, but it's not a fault of the game.
I'm used to the A, B, X, Y button layout on the Xbox controller.
The Nintendo DS and 3DS have the same right thumb button layout as the SNES controller where the A and B buttons are swapped, and the X and Y buttons are switched from the Xbox controller.
Of course, the SNES controller was around before the Xbox controller, but I haven't held a SNES controller since I was a little kid.
I've played many Xbox games over the past 10-12 years, and that's the A, B, X, Y button layout that I'm used to.
There is a Heads Up Display in the upper left corner of the screen with the heath gauge in green, stamina gauge in red, and shows the ammo count.
It also shows the firearm and explosives equipped.
All the action in the game happens in the top screen of the Nintendo DS/3DS.
The touch screen displays the unit of four marines as well as the inventory of weapons and items.
The touch screen can be switched to the map of the current level you're playing, and it will pinpoint exactly where you are along with the locations of enemies as flashing dots.
Sometimes it will have the goal location pointed as a gold dot.
If you reach an area that you will need to return to later, it helps to leave a flare behind, which will show as a red dot on the map.
The enemies in the game include the aliens (obviously), facehuggers, robots, and some humans.
Most of the game consists of running and shooting along with collecting items and exploring hidden areas.
There are a few parts that break away from running around such as shooting aliens with a tank.
The game is short with only five levels including the Sulaco and LV-426.
It can be played in two to three hours if you know what to do.
Aliens Infestation is a very fun game.
If you have a Nintendo DS or 3DS/2DS, and you like old school side-scrolling goodness then I highly recommend Aliens Infestation.
I was able to find my copy for $10 brand new, which is a good deal for it's short length.
If it's a used copy, I would suggest getting it for less than $10.

Thursday, February 5, 2015

Shade's Review of Alien Resurrection (PlayStation)

The Alien Resurrection video game was released exclusively for the PlayStation on October 10, 2000 in North America, and on December 1, 2000 in Europe.
Argonaut Games (dissolved in 2006) was the game's developer, and it was published by Fox Interactive.
It came out three years after the film on which it was based ran in theaters.
According to Gamespot's review of the game, the delay was due to it originally being made as a third person adventure, and it was apparently scrapped.
The final product turned out to be a survival horror, first person shooter more similar to Alien Trilogy released on PlayStation, Sega Saturn, and MS-DOS in 1996.
I can't review Alien Trilogy because I don't currently own it.

I remember my parents getting the Alien Resurrection game for me when I was a kid.
I tried playing it so many times, but I couldn't finish the first level without getting too scared to continue.
I couldn't even watch the Alien movies at that age because I was too afraid to see them.
Years later as an adult, I finally watched all the Alien films, and fell in love with the first two movies in the series.
I recently decided to make time to the play the game and finally finish it.

As usual when playing a game, the first thing I noticed is the controls.
Since the game is in first person, the left analog stick moves the character, and the right analog stick moves the camera.
As long as the character has a weapon then the weapon equipped will be drawn at all times, and the R1 button is pressed to fire.
If you play this game on the original PlayStation digital controller (no analog sticks) then the d-pad will be used move the character back and forth (up and down buttons) as well turn the camera left and right (left and right buttons).
Firing the weapon will be changed to the X button.

The digital controls are smoother as far as moving the character back and forth, and turning the camera left and right with the d-pad.
The problem is strafing left and right (which is moving the left stick left and right on the analog controls) is moved to L2 and R2.
Also, in order to move the camera up and down (moving the right stick up and down on the analog controls), the L1 button must be held while pressing the up and down buttons on the d-pad.
I understand that the developing team made button layouts for the both the digital and analog PlayStation controllers since some people might have one controller style but not the other.
I've read a lot of people complaining about Alien Resurrection's controls.
I'm not sure if they're referring to the analog or digital controls.
I can definitely see where they would have difficulty with the digital controls.
I would suggest using an analog controller for this game if you can since it's more straightforward with the left stick doing all the character movements, and right stick making all the camera movements.
It's also more similar to how most current video games are controlled.

The only problem I had with both controls is going down ladders.
When the character is right in front of a ladder, players press down for the character to climb down.
The problem is that when I press down near a ladder, half of the time the character will just move backwards away from the ladder instead.
Maybe I just wasn't in the right spot when I got near a ladder, though going down ladders in this game is a pain.

Alien Resurrection is also compatible with the PlayStation mouse, and some people claim that it's the best way to play it.
I don't have a PlayStation mouse so I can't test it.
The PlayStation mouse is hard to find, but it's not expensive.
It's not sought after by many people since only a small amount of PlayStation games are compatible with it.
I did try to test the mouse controls with the ePSXe emulator, but I couldn't get the emulator to recognize my mouse.

There are Heads Up Displays for the health gauge, ammo count, motion tracker, and flashlight.
Gauges for embryo impregnation, and oxygen while swimming also appear when these events happen.
All saving is done manually.
Players have chances to save between each level, and at save stations while playing.
Manually saving at specific points is part of what makes players worrying about surviving in a survival horror game.

The horror in this game starts out good.
I kept anticipating the first alien at the beginning, and it made me nervous.
The first few levels continued to be a little tense with an eery atmosphere in waiting for the aliens to come for me.
Once I reached the middle of the game, however, I didn't find it that scary anymore.
I think it's because the atmosphere does not keep me on edge throughout the game, and I get used to fighting the aliens so I'm not as frightened of them as I was in the beginning.

Most of the aliens in the game are the regular ones that we're used to seeing.
There are also human enemies that appear at certain points.
The alien queen and the hybrid alien make appearances.
My favorite is also present during most of the game: facehuggers.
I hate facehuggers.
I've had nightmares about them, and seeing them still makes me uncomfortable.
Even though the game became less scary for me the more I progressed, I was still afraid of those things getting me.
A facehugger can latch onto the character, and it will be the screen like it's on your face.
It makes me jump every time.
The screen will go black after a facehugger jumps on the character then the character will wake up with a new HUD gauge for the embryo.
The embryo gauge goes down pretty quickly, and it's the amount of time the player has to use an autodoc unit to extract the embryo.
If time runs out before then, the chestburster will kill the character leading to a game over.
There are portable autodoc units that can be collected, and the communication units also have autodocs.
Some doors, however, will not open if an alien presence is detected, and that includes the character being impregnated.

The characters played in the game are from the movie: Ripley, Call, Christie, and DiStephano.
Ripley is the character that is controlled the most throughout the game, but there are levels where one of the other three characters is played.
There is very little story or character interaction.
Any character interaction that does happen is silent dialogue with text on the screen to show what they're saying.
The only time voices are used is when a person is heard screaming.
My guess is that this is due to being a video game based on a movie.
It's common for movie based games to stray away from the movie's plot, or at least leave out important plot details.
Understandably, the movie studio doesn't want the video game to spoil the plot of the movie on which it's based.
Of course, the Alien Resurrection game came out three years after the movie.
Why bother?
I don't know, but I would presume that 20th Century Fox would still not want to game to reveal anything about the movie's plot.

Besides being based on the Alien Resurrection movie, this game is known for it's difficulty.
There is a reason why it has a cheat menu that can be unlocked with a button combination in the options menu.
It is a hard game.
Part of it is due to controls.
Another part is the gameplay itself.
Players have to figure out how to conserve ammo and health (which isn't easy in this game), there isn't always an autodoc unit nearby when you get facehugged, and save points are few and far between.
There are four cheats that can be used: infinite health, infinite ammo, no chestburster, and no drowning.
The cheat menu also has all ten levels available to select.
If you play the game, don't be surprised if you find yourself needing to use cheats to get through it.
I ended up using the cheats a lot because I really wanted to finish it.

There are two final things I must address.
It's a little easy to get lost in this game, and there isn't much replayability.
The big problem with getting lost is that there is no map to help players keep track of where they are on the ship.
The only replay incentives are the three difficulties: easy, normal, and hard.
As a result of this, most players will play it once or twice.

If you like survival horror, first person shooters, and the Alien movies then you might like the Alien Resurrection game.
If you like the Alien Trilogy game then you might like this one too.
As far as I know of, it's never gotten a release on the PlayStation Store or anywhere else.
It can only be found in it's physical release form for the PlayStation.
If you don't have a PlayStation or PlayStation 2, it can be played on any PlayStation 3 model and the ePSXe emulator.
Be warned that there is a bug when playing it on ePSXe.
The third or fourth level has a door that will not open when it's suppose to after you press the button.
I never got the chance to test it myself on the PlayStation 3, but I've read on forums that people have been experiencing the same bug when playing it on the PS3.
If you play it on the PS3 or ePSXe, the only thing I can suggest is that the cheat menu has level selection, and you can use it to skip to the next level.
It's not ideal, but that may be the only way to continue through the game if you experience this bug.
As for price value, I would suggest $5 at most complete with the case, manual, and artwork.
This is primarily due to the lack of replay value, and it's not well sought after by collectors.
Most current listings on eBay have the game for $10 or more.
I personally think that's a little too much.
If you're interested in the game, I recommend watching gameplay footage to see if the eBay prices are worth it, or just wait patiently until you can find it at the price that you want it for.


Gamespot's review of Alien Resurrection on PlayStation
http://www.gamespot.com/reviews/alien-resurrection-review/1900-2637344/