I
just finished The Evil Within.
I
have to say that it's a fun game, but it's not scary.
It's
definitely a survival game, and the horror is more blood and gore
than anything.
Some
reviewers say that The Evil Within is what Resident Evil 5 should
have been, and that it's a return to old school survival horror.
The
gameplay is very much like Resident Evil 4.
It
has over-the-shoulder shooting, which many games nowadays have due to
the success of RE4.
There
are also hordes of enemies that come after you, and tough bosses to
fight.
I
think The Evil Within has some improvements of the RE4 gameplay.
Unlike
RE4, the camera can be moved independently of moving the main
character Sebastian.
The
melee is a little better.
The
only melee in RE4 was using Leon's knife, and kicking enemies when a
button prompt appeared on the screen.
Sebastian
can punch or hit enemies with whatever weapon he has equipped.
He
can also pick up weapons such as a hatchet or torch.
The
problem is that as soon as you hit an enemy with it, Sebastian drops
it or it breaks.
That
is one thing about the game that really drove me nuts.
I
understand that melee weapons cannot be kept in the inventory, but I
hate breakable weapons or just dropping it after one hit.
Sebastian
could have at least carried the weapon until he equipped a firearm
from his inventory.
You
can use stealth and sneak behind certain enemies to perform a stealth
kill.
You
can also hide in some places such as a locker or under a bed, but I
only did that in the very beginning.
I
agree that The Evil Within is better than Resident Evil 5.
One
big issue that Resident Evil fans have with RE5 is that Chris has a
partner, Sheva, with him at all times, and a second player can
control Sheva turning RE5 into a co-op shooter.
There
are parts in The Evil Within where one or both of the other
detectives team up with Sebastian, but it's only for short periods of
time.
For
the most part, though, Sebastian is on his own so there is no
co-op.
Now that I think of it, there are no quick time events in The Evil Within like there is in RE4, 5 & 6, which is a huge plus.
Now that I think of it, there are no quick time events in The Evil Within like there is in RE4, 5 & 6, which is a huge plus.
The
fact that it has RE4 gameplay, makes some improvements on that
gameplay, and does not have co-op/partner from beginning to end, The
Evil Within can be thought of as a game that Resident Evil 5 should
have been.
I
do, however, have to disagree with the statement that The Evil Within
is old school survival horror.
I
think of old school survival horror as Silent Hill 1-4, Pre-RE4
Resident Evil games, the Fatal Frame series, Dino Crisis 1, and other
horror games on the 5th and 6th generation consoles.
They're
slower paced, you fight a few enemies and bosses here and there (not
many hordes of enemies), there seemed to be more puzzles in those
games, and you could spend time exploring the environments.
Of
course, some people don't like slower paced games.
I
like the slow paced horror games especially when such games as Silent
Hill and Fatal Frame use atmosphere and sound effects to make players
feel uncomfortable.
Another
point is that sometimes it can be more frightening to be attacked by
less enemies because it can make players anticipate when they'll be
attacked again.
Resident
Evil 4, on the other hand, changed the survival horror genre to be
more what I call survival action with horror elements.
That
is the type of survival horror continues through The Evil Within.
It
is fast paced, many enemies come after you, and the bosses are tough
to fight.
There
isn't much inventory management, but you can only carry firearms, the
agony crossbow, grenades, ammo, and health items.
The
game limits how much ammo you can carry for each weapon as well as
the amount of other items that you can have in your inventory.
It
does have an upgrade system, which can be used to increase health,
increase the number of ammo and health items you can carry, make your
weapons stronger, and much more.
You
collect green gel throughout the game, and the green gel is worth so
many points for upgrades.
There
is nothing wrong with this type of survival horror.
I
just don't find it to be like old school survival horror.
I've
read some review comment sections that The Evil Within is a RE4
rip-off.
Despite
how similar it is to RE4 in gameplay, I have a hard time calling it a
rip-off of RE4 since both games are directed by Shinji Mikami.
The
horror in the game is nothing new unfortunately.
It
has a lot of blood and gore.
The
enemies remind me of the enemies in Resident Evil 4 & 5, and they
sometimes eat people like zombies.
As I
mentioned, fighting hordes of enemies and tough bosses is very
reminiscent of RE4 & 5.
The
nightmare experienced throughout the game makes me think of the
nightmare in Silent Hill.
I
will admit that I prefer the way the original Silent Hill games
present the nightmare better.
Sneaking
past enemies and stealth kills is similar to the Siren games.
The
option to hide in lockers, closets, and under beds is also like Siren
as well as indie horror games where all you can do is run and hide
from enemies.
There
is too much familiarity in The Evil Within for me to find scary due
to the mixture of elements from other horror games.
One
could say that that the mixture of elements such as the gameplay,
enemies, nightmare, etc. is a love letter to survival horror.
Despite
feeling like I've experience so many of these elements in other games
before The Evil Within, I still appreciate it as a dedication to the
survival horror genre.
Plus,
I never thought fighting hordes of enemies to be frightening.
Fighting
hordes of enemies makes the game intense and frustrating at times.
The
only part of the game that I found a little scary was chapter 9 when
you're in the mansion, and Ruvik (the main antagonist) comes after
you at certain points.
I
also noticed that every time Ruvik chases you, the lighting in the
environment turns blue.
I
think this was probably taken from one of the scrapped versions of
Resident Evil 4, which fans have called Resident Evil 3.5.
This
version was meant to be like the typical survival horror Resident
Evil except it was more paranormal than previous games.
Footage
of Resident Evil 3.5 can be found on YouTube.
Speaking
of hordes of enemies being frustrating at times, The Evil Within is
not an easy game.
I
played the game on casual, the lowest difficulty level in the game,
and I still died a lot.
It
may have been the easiest difficulty provided in the game, but it
sure wasn't easy.
I
also ran out of ammo many times, but that's expected in a game about
surviving.
The
game can get very frustrating, which is why it took me over a week to
finish it.
I
played The Evil Within slower than I usually do with games.
I
don't understand why video games are criticized for being difficult.
Many
video games are easy to play, and there is nothing wrong with that.
At
the same time, some video games need to provide some challenge too.
Yes,
there are some games that are unfairly difficult, but there is not
much unfairness in difficulty in The Evil Within.
I
will say that it did overstay its welcome a little bit towards the
end.
At
least, it did for me.
By
the time I reached the final chapter, I was ready to fight the last
boss and beat the game.
But,
I had to fight a bunch more enemies before I could battle the final
boss.
Not
surprisingly, I died several times fighting all the enemies in the
last chapter.
Once
I did beat them all including the last boss, I felt like I
accomplished beating a difficult game, but I was also getting a
little tired of playing it.
Lastly,
the plot of The Evil Within is not bad.
I
will not give anything away, although I will say that I'm not sure
why people claim that the storyline is non-sensical.
My
guess is that some people could not follow the storyline.
I
didn't find it hard to follow.
The
characters don't explain every detail, and no one sums up the story
at the end.
The
Evil Within is a little indirect with it's storyline, but I like it
when stories aren't always direct.
The
criticism that I have is the characters.
They
have very little personality.
The
voice acting has little emotion, the characters don't have many
gestures, and they don't have much character development.
You
do learn about Sebastian's background through journals.
Without
spoiling anything, I will just say that his backstory is a little
predictable.
All
things considered, The Evil Within is a difficult but fun game.
I
don't see it as an old school survivor horror game because it
continues the survival action horror brought about by Resident Evil
4, but it's a great love letter to the genre.
For
anyone who has yet to play it, I would suggest renting The Evil
Within before buying it, or wait for the price to drop just in case
it's not a game for you.
I
don't regret getting the game at full price with 15-20 hours worth of
gameplay that I found to be challenging and fun along with decent
replayability of collecting items and four difficulty modes.
I
also want to support good horror games released on consoles since
there are so few of them these days.
But,
not everyone will agree that those are good reasons for a $60
purchase.
Furthermore,
there might be things about the game that will cause you to not like
it especially if I described some aspects about the game that you
already know might not appeal to you.
That's
why I suggest to renting The Evil Within before buying it even if
you're a big survival horror fan.